Application of Augmented Reality for Multi-Scale Interactions in Emergency Vehicles

Augmented Reality, Emergency Vehicles and Parametric Dashboard Citation: Paravantes, G., Leehane, H., Premarathna, D., Chung, C., & Kappen, D. L. (2018). Application of Augmented Reality for Multi-Scale Interactions in Emergency Vehicles. In AutomotiveUI ’18 Adjunct (pp. 1–6). https://doi.org/10.1145/3239092.3267415 Currently, paramedics are provided information from the 911 operator regarding the emergency faced by the patient/victim in

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Design Science Research Methodology, Action Research, Design Research

This article was first published at Medium  While Design Science Research Methodology, Action Research, Design Research seem similar in their terminology, there are distinct differences that help differentiate these different approaches that intersect research and design. In very simplistic terms, the goals of scientific research are to examine a sample demographic for the occurrence/non-occurrence of

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Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study

Thematic Analysis of an Eight-Week study of Older Adult’s Physical Activity Citation: Kappen, D. L., Mirza-babaei, P., & Nacke, L. E. (2020). Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. Frontiers in Computer Science, 2(September). https://doi.org/10.3389/fcomp.2020.530309 Featured Image: David-Marcu, Unsplash Gamification has enabled technology to facilitate behaviour change through increasing

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