Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study

Thematic Analysis of an Eight-Week study of Older Adult’s Physical Activity Citation: Kappen, D. L., Mirza-babaei, P., & Nacke, L. E. (2020). Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. Frontiers in Computer Science, 2(September). https://doi.org/10.3389/fcomp.2020.530309 Featured Image: David-Marcu, Unsplash Gamification has enabled technology to facilitate behaviour change through increasing

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Designing Inter-generational Gameplay

Relationships can be fostered between older persons and grandchildren through inter-generational gameplay. The key challenges are to set out methodologies for designing these interactions to stimulate inter-generational gameplay. Design methodologies to define these interactions are open for critical discussion because the domain of defining a design process for inter-generational gameplay remains open for future research.

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Assistive Technologies for Aging Gracefully

David-Marcu

Comments The growing population of baby boomers leads to serious challenges in the method of coping up with the challenges of ageing. Modern advancements in medicine have resulted in providing longevity but at the same time, there seems to be no evidence of an eternal fountain of youth as a panacea for ailments that comes

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Gamification as a Behaviour Change Agent for Physical Activity

Use of behaviour change theory or constructs in basing intervention strategies to encourage older adults in physical activity (PA) has often resulted in greater effectiveness (Antikainen, 2011; Carlson et al., 2012; Chase, 2013; Müller & Khoo, 2014; Stewart et al., 2007; Yeom & Fleury, 2014). The belief in one’s ability to perform a physical activity

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Persuasive Technologies for Physical Activity Motivation of Older Adults

Persuasive technologies like exergames combine physical activity (PA) and exercise. Full-body movement exergames lead to behaviour change such as overcoming sedentariness and repeating activities, increased engagement, and participation in physical activity on the part of older adults’ due to gesture-based interactions (Mandryk, Gerling, & Stanley, 2014). Gestures for selection and moving a cursor on the

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Gamification of Older Adults’ Physical Activity: An Eight-Week Study

Image Credit: Christopher - Unsplash.com

Image Credit: Christopher, Unsplash.com Publication: Kappen, D. L., Mirza-Babaei, P., & Nacke, L. E. (2018). Gamification of Older Adults ’ Physical Activity: An Eight-Week Study. In Proceedings of the Annual Hawaii International Conference on System Sciences-51. Game-based technology that makes mundane tasks more interesting and playful by appealing to our emotions is becoming more popular. This

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Re-defining Exergaming

Older Adults’ Physical Activity and Exergames: A Systematic Review Dennis L. Kappen ,Pejman Mirza-Babaei  &Lennart E. Nacke  Publication: Kappen, D. L., Mirza-Babaei, P., & Nacke, L. E. (2018). Older Adults’ Physical Activity and Exergames: A Systematic Review. International Journal of Human–Computer Interaction, 0(0), 1–28. https://doi.org/10.1080/10447318.2018.1441253 An illustrated review of exergaming dates the advent of this concept of exergaming

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Candidacy Exam Report on Older Adults Motivation to indulge in Physical Activity

It has been an amazingly hectic 3 months since my supervisor indicated that I needed to get my act in gear and get ready for my Candidacy Exam. In my 3rd year of the PhD program, it is mandatory for a student to present the Research idea, define the research space/domain, identify the research direction within

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